Best Saturn games of all time. Out of this world. But that doesn't mean it's a total bust. Numerous excellent games were released for the console, which was supported primarily in the mid- to- late 1.
Sega classics and several stellar third- party releases. RPG and fighting game fans, in particular, enjoyed a healthy array of options on the platform, but other worthy picks no doubt remain.
It was not easy to be a SEGA Saturn fan. Almost every success of the 16-bit blockbuster Genesis was undone through a series of poor decisions, from. Die Hard Trilogy is a video game based on the first three installments of the Die Hard series of action movies. Die Hard Trilogy features three games in one, each. Though many laugh at the mere mention of the Sega Saturn, the system was far from a total bust, at least as far as games go. Many fantastic titles were. This is some gameplay of the first two levels of the 1998 Sega Saturn port of The House of the Dead. I'm playing the Japanese version. The House of the.
A light gun is a pointing device for computers and a control device for arcade and video games, shaped as a pistol. Modern screen-based light guns work by building an. The US Sega Saturn releases use the same type of cases as the Sega CD games. They are large, proprietary plastic cases that can break over time. WWF Smackdown-For a third time, the greatest wrestlers of the WWF lay the smack down with over-the-top moves and new features. WWF SmackDown! Square off against more. This is a comparison of the Playstation, and Sega Saturn versions of Die Hard Trilogy. As usual, this isn't a vid for fanboy stupidity. Each system was.
We've rounded up our picks for the 5. Saturn, so it's time to dive into that crawl space and/or peruse the online listings, fire up Sega's 3.
Virtual- On. They said it couldnt be done, but the Saturns version of Cyber Troopers Virtual- On manages to deliver a near- perfect conversion of the hugely popular mech- brawler that lit up arcades in the mid- 1. The machines reputation for poor 3. D performance is resoundingly shot to pieces with giant- robot matchups that look virtually indistinguishable from their arcade counterparts, minus only a few of the most inconsequential graphical effects. Gundam and Patlabor robo- auteur Hajime Katoki, are available for taking on computer- controlled opponents or matching up with a human competitor via local split- screen (and the Saturns modem add- on, if by some extraordinary turn of events you have the means). House of the Dead. Much as the game tries to tell a goofy story with its agents "G" and Thomas Rogan, The House of the Dead is notable primarily for its tense zombie- zapping action, which held up in this Saturn port. Unlike the graphics, which are shockingly awful.
Just goes to show how good the core game is to make it still worthy of a place on this list. Sonic RWith Mario branching out into kart racing to considerable acclaim, and with Sonic having been created expressly to give Sega its own version of Mario, it seemed a no- brainer to give the blue blur his own line of racing titles.
Sega had provided two of these to Japanese and European Game Gear owners, but Sonic R was the first time the concept would go worldwide- -backed by the Saturns considerably higher processing power. The result may not be the Saturns finest racer- -youll have to read on for other examples in that debate- -but it was a technical tour de force, even throwing around translucent polygons and advanced reflection effects that the Saturn wasn't supposed to be able to do. It also featured music tracks that featured vocal! And, thankfully, a toggle in the options to turn those same vocals off. World League Soccer 9. This sophisticated simulator- style effort from Oxfordshire- based sports specialist Silicon Dreams Studios was a welcome addition to the Saturns soccer lineup. It may not have the official FIFPro license (remember Man U star player D.
Becker?) but there is actually a cheat you can input that enables all the real player names. Obviously legally dubious, but utterly awesome at the time.
The game also supports the analogue input of the Ni. GHTS pad, which actually makes it easier to win as you can aim for the space just inside the far post with ease. But the game's most memorable feature is the net that billows with the impact of the ball. It's beautiful, even now. As is the game in general, for that matter, as it runs in the console's highest resolution mode, making other 3.
F1 Challenge. Arcade- racing fans were well served by the Saturn, but this little- known racer was much more grounded in reality. For starters, it has three real F1 tracks to race around (as well as three original circuits) even going so far as to include Monaco, which really does look like Monaco. You also had to carefully manage your fuel load, keeping the car as light as possible without running out of fuel halfway around the course. You can even race as Jean Alesi, which is damn awesome, alongside four other real- life drivers. While not an exhaustive license, it's still a commendable effort that deserved better than to be forgotten as soon as Psygnosis' Formula One came along on Play. Station. Finally, the 3.
D sky box is unlike anything else on the console and has to be seen to be believed. No, really. 4. 5. Die Hard Trilogy. Saturn owners were just as susceptible as players on any other console to the charms of a good claustrophobic third- person action title, or a rip- roaring rail- shooter, or a gleefully anarchic high- speed vehicle chase through New York City. So roll those three games into one, wrap them up inside a dirty tank- top, and throw in some cranky guy saying yippee kay- ay just like that dude off the TV, and youve got a winning package. Graphics and level design saw some minor tweaks to bring the Play. Station originals action into line with Saturn and PC standards of the day; but if youre playing this today, you know youre not getting Crysis 3 anyway, so may as well sit back and enjoy the carnage.
Metal Slug. Originally composed of employees from R- Type studio Irem, Nazca Corporation came to be known for this signature series of hyper- violent side- scrolling combat shooters, which reinvented the likes of Contra and Rushn Attack with all the flair of late 9. Built for SNKs aging warhorse the Neo Geo, the Saturn ably recreated every arterial splurt and howl of anguish, as well as adding in a combat school mode previously enjoyed by owners of SNKs Neo Geo CD edition. The Legend of Oasis.
Like Beyond Oasis, the Saturn game features action- oriented combat, while the added processor power allowed Ancient and Sega to fill the screen with much more colorful effects and environments. Worms. Team 1. 7s original epic of worms inhumanity to worm, this Lemmings- esque combat title was the brainchild of sole Yorkshire- based Amiga 5.
Andy Davidson, whose chirpy vision of the hell that is militarized combat saw conversion to every machine of the time that would support its unending cast of stretchy cannon fodder. The hot- seat weapon- driven play of later installments began here, with an already- impressive array of specialist worm- annihilation tools such as pneumatic drills and suicide bombs. Reborn in the 2. 00. Worms 3. D, the games core feature, a randomly- generated assortment of levels for multiplayer contests, still retains its strong just one more turn appeal. Quakeid Softwares gib- splattering FPS juggernaut came converted to the Saturn via a custom- built 3.
D engine that would later be pressed back into service for conversions of Duke Nukem 3. D and the like. Graphics were cropped for the just- powerful- enough 3. But in return for these minor tweaks you got the same fast- and- furious shooter action that was where it was at in 1. Four new levels were also added to make sure Saturn players got their moneys worth. Burning Rangers. It was a highly unique premise with great visual design (some of which seemingly influenced Phantasy Star Online), but this distinctive Saturn original launched very late in the lifecycle and didn't spawn a ton of US copies, making it difficult to experience nowadays.
Decathlete/Athlete Kings. No matter how many polygons designers have at their disposal, multi- event sporting compilations will always boil down to minigame- filled challenges of button- mashing and rhythmic joystick- thrashing.
Its just how sports work! So it is that this 3. Konamis Track & Field dramatizes world- class Olympic- style athletics via the medium of pun- laden international competitor names and waggle- the- controller- till- your- hands- go- numb challenges. Developed for Segas ST- V arcade board, the arcade- perfect Saturn conversion allows for the same two- player contests of athletic accomplishment as the coin- op. Marvel Super Heroes vs Street Fighter.
Not the first in Capcoms franchise- condensing line of versus titles, Marvel Super Heroes vs. Street Fighter is nevertheless the title where many elements coalesced that would continue to mark the series through its increasingly bombastic run. Unlike the previous one- on- one matchups of X- Men vs. Street Fighter, this installment adds the teamplay which would continue in later editions, offering a variety of team- attack special moves to augment the existing supercharged single- player specials.
The Saturn version of the game, released only in Japan, uses the consoles 4. MB ROM expansion to provide gameplay far closer to the arcade version than that of the maligned Play. Station version. 3. Shining the Holy Ark.
Eschewing the all- ages fairytale strategy of most entries in the series, Shining the Holy Ark aims squarely at players whove been with Segas beloved series since the very start- -with a more mature tone than its predecessors in the Shining Force line, and gameplay resuming the first- person style of the very first Shining in the Darkness. The gridded battlefields of the Force subseries are replaced with more traditional turn- based party combat, fueling a story of darkness ascendent that lays the groundwork for the next title in the series, the three- part epic Shining Force III.
Castlevania: Symphony of the Night. One of the most enduring classics of its age, the Saturn version of Symphony of the Night includes all the same genre- redefining, exploration- centric gameplay as the Play. Station original, with extra playable characters and areas to sweeten a deal that developer Koji Igarashi notably expressed ambivalence toward. Players outside Japan didnt get to sample the tweaks that Igarashi never signed off on: downgraded graphical effects and an altered inventory system. Regardless, its Symphony of the freaking Night. Darkstalkers IIIIt's a real drag that the game (and the RAM cartridge) never came out here, but for die- hard fans, it may be worth tracking down the hardware to get the ideal home experience. Last Bronx. Sega AM2s urban brawler takes its cues and basic control mechanism from the Virtua Fighter line, but it doesnt take long for the games unique elements to emerge.
Boasting interactive, full 3. D environments with their own self- contained boundaries to eliminate matches ending in a ring- out, the game was a pioneer in the motion- captured animation style later made a signature of Namcos Soul series.